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Controls
Controls
Left stick sensitivity
1.0
Horizontal look sensitivity
0.4
Vertical look sensitivity
0.4
Invert vertical look
Enter VR
Surface
Jump
Fly
Surface
Exit
Run
Planet Gen
Procedural tectonics + erosion
Hide
Preset
Fast preview
Balanced
High fidelity
Tectonics
Mesh subdivisions
60
Heightmap resolution
256
384
512
768
1024
Plates
Plate size variance
0.35
Break tiling symmetry
Jitter
0.60
Height scale
18.20
Erosion
Iterations
Erosion rate
0.36
Evaporation
0.500
Shaping
Sea level
0.53
Atmosphere height
0.50
Plate height delta
1.25
Fault style
Ridge (uplift)
Trench (subduction)
Shear (minimal)
Mixed
Smoothing passes
20
Ice cap size
0.15
Atmosphere & Clouds
Atmosphere enabled
Atmosphere thickness
0.35
Atmosphere alpha
1.00
Atmosphere color
Cloud layer enabled
Cloud alpha
0.74
Cloud speed
0.90
Cloud quantity
0.76
Cloud height
-2.40
Cloud color
Cloud resolution
256
Cloud shader
FBM
Billow
Cellular
Add cloud layer
Water Cycle
Water shader
Compute (WebGPU waves)
Balanced (GPGPU water-like)
Fast (simple ocean)
Water cycle enabled (WebGPU)
Water-cycle clouds (volumetric)
Run simulation
Step simulation
Auto scale weather
Weather sim
3D volume (experimental)
Holistic (PeerCompute, planned)
2D columns (legacy)
Volume resolution (N)
8
Raymarch steps (min)
28
Raymarch steps (max)
48
Ray bundling (pixels)
1
Vertical slice thickness (km)
60
Axial tilt (deg)
23.4
Season (orbit phase)
0.00
Weather debug view
Off
Cloud
Rain
Pressure
Soil
Temperature
Snowpack
Wind
Volume atlas (3D)
Volume grid (3D wireframe)
Volume slice (debug)
0
Weather speed (minutes/sec)
1
Weather update rate (Hz)
1
Moisture layers
2
Evaporation strength
1.00
Precipitation strength
1.00
Wind strength
1.00
Surface wetness strength
0.75
Ocean thermal inertia
0.25
Ocean wind coupling
1.00
Ocean wind update (Hz)
6
Ocean current vectors
Ocean wave vectors
Visual rain
Rain FX strength
1.00
Rain haze
0.90
Generate world
Preparing…
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